// Button.h
#pragma once
#include "ImageSprite.h"

namespace ANvDbg
{
    class Button
    {
    public:
        Button();

    public:
        void Init(float pos_x, float pos_y, float image_width, float image_height);
        void Render();
        bool HitTest(int pos_x, int pos_y);

    public:
        bool m_is_press;
        ImageSprite* m_image_sprite;
        float m_pos_x;
        float m_pos_y;
        float m_image_width;
        float m_image_height;
    };
}